"aeon! cmon man you already made a massive barkleypost in that other thread! please, when will it be enough!?"
don't worry, don't worry, this is about The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa. as a fellow stupidly long game name enthusiast i think this is awesome but much in the vein that i call my own fonts 5 by a truncated title this guy is just gonna be barkley 2 from here on out
barkley shut up and jam: gaiden, you know it, i know it, great vidcon. but did you know a sequel was planned?
more than just planned, actually. planned and properly
kickstarted for a whole 120,335 usdbut this happened in december of 2012. a bit troubling, no? up until 2019 there were increasingly sparse updates by the team but it has all but settled into a terribly unfortunate silence
i found most of this out after beating barkley og with a teeny bit of research and hit follow on their itch.io page anyway because "well maybe they'll finish it one day"
today i checked to see if there were any updates with the things i was following on there and straight from developer talesofgames:
a big ol post about what happened with barkley 2. something something overscoping too many chefs poor code management, game probably isn't getting finished.
luckily they did the best thing about this they could have, dropping literally anything vaguely related to it in a zip and saying "have fun"
and fun i am having because barkley 2 here happens to be made in my specialty engine gamemaker studio 1.4. immediately opened it and started to compile. i kinda expected to spend a bit of time doing so with compile errors or instant crashes but it booted right out of the box. and man if i hadn't been running it from source myself i would not have guessed this wasn't a complete released game
character creation menu is funky in a way i've never seen, lots of random things to fill out. name, blood type, good/evil lawful/chaotic alignment, a bunch of random questions, some stuff about bball, favorite rock, a tarot reading, and the birthday which lets you pick from a range of 20000 ingame years, all of which massively predate the actual events of the game. and then it all gets deltaruned and you play as some dude named X114JAM9 but hey it was cool just putting it together
i played for a while and got to this big town-like place and everything there is so stupid detailed i have no clue how they even got the game to the point its at. most npcs have upwards of five interactions, you can go in just about every building and talk to lots of people, spritework is constantly good and there is a constant stream of new art in just about every room with every other guy you talk to having animated facepics
i have no clue how far this goes but i haven't gotten to a single battle past the tutorial and with how thorough the battle system seems to be i imagine that means there is still a way to go before the development hell becomes apparent and the game stops being a game and becomes a sequence of empty maps, half-done mechanics, and crashes. i can probably patch a bit of it up to keep the bball train moving through a few errors but it'll peter out eventually
anyway with the game all open source we can toss it around as much as we want so i've gone ahead and compiled a version of it right
here. have fun jamming